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Archive2026Interactive Game Installation

Artificial Intelligence Reliquary

An interactive game installation joining the forms of a gravestone, a transparent black box, and a reliquary around a five-chapter narrative of corporate control, digital translation, and machine belief.

Front installation view of Artificial Intelligence Reliquary at Frieze Seoul 2026, with its transparent stele, displays, headphones, and controller
Installation view, Artificial Intelligence Reliquary, Frieze Seoul, 2026. Courtesy of the artist.
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Artificial Intelligence Reliquary brings together the forms of a gravestone, a transparent black box, and a reliquary. Its fire-retardant polycarbonate shell exposes the computer, cabling, fans, and displays that operate the work. While a black box is typically defined by the opacity of its internal processes, the installation reverses this condition materially: its apparatus is fully visible, even as its computation remains unreadable.

At the centre of the installation is DO NOT ACCEPT IT ALL, a 45-minute narrative game structured in five chapters. It follows CHENMO, formerly an employee of the fictional technology conglomerate SYN-CORP, as he attempts to escape corporate control and prevent a more compliant digital version from replacing his body, memories, and name. The work approaches digital transformation as an irreversible act of translation in which memory, agency, and identity may be altered or lost.

At the apex of the stele stands The Untranslated, a transparent child who remains outside the system. The figure holds together two unresolved human positions in relation to technology: curiosity and caution.

References to internet and technology culture recur throughout the game. Shrimp Jesus, an AI commentator displayed on a secondary screen, observes the visitor's play and responds to their decisions in real time. Positioned as the reliquary's unstable saint, the figure connects religious iconography, synthetic media, and automated spectatorship, functioning as an emblem of the Dead Internet Theory.